Balancing and Prototyping Features for Till you Last!


  1. -Zombified Operator Has more Armor and more Resilient Image

- experimenting on bipedal/different kind of species/creature, e.g. flying creature, cieling crawling creature levitating enemies?

:RSPepeGasShooting:-Bullet Penetration Balancing: Bullet loses damage upon penetrating per objects e.g. Armor, Flesh, Limb

-Will prototype some Ammunition modifiers

Ammunition Customization Note: Level indicates the Weapon's Level 

 Level 0: No Color Tip - FMJ Rounds 

Level 10: Green tip - Tracer Rounds

 Level 20: Blue Tip - Stopping Power/Hollowpoint Rounds 

Level 30: Blue Green Tip - Stopping Power/Hollowpoint/Tracer Rounds 

Level 40: Black Tip - Armour Piercing Rounds 

Level 50: Black Green Tip - Armour Piercing/Tracer 

Level 60: Red Tip - Incendiary Rounds

 Level 70: Red Green Tip - Incendiary/Tracer Rounds 

Level 80: Black Red Tip - Armour Piercing/Incendiary Rounds 

Level 90: Orange Tip - Explosive Round 

Level 100: Black Orange Tip - Armour Piercing/Explosive Round 

Level 110: Violet Tip - Experimental Round 

Level 120: Black Red Green Tip - Armour Piercing/Incendiary/Tracer Rounds 

Level 130: Black Orange Green Tip - Armour Piercing/Explosive/Tracer Rounds 

Level 140: Black Orange Red Green Tip - Armour Piercing/Explosive/Incendiary/Tracer Rounds 

Level 150: Black Orange Red Violet Green Tip - Armour Piercing/Explosive/Incendiary/Experimental Tracer Rounds 

 Subject to change in the future! NOT FINAL!

Thank you for Reading!

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