Balancing and Prototyping Features for Till you Last!
- experimenting on bipedal/different kind of species/creature, e.g. flying creature, cieling crawling creature levitating enemies?
-Bullet Penetration Balancing: Bullet loses damage upon penetrating per objects e.g. Armor, Flesh, Limb
-Will prototype some Ammunition modifiers
Ammunition Customization Note: Level indicates the Weapon's Level
Level 0: No Color Tip - FMJ Rounds
Level 10: Green tip - Tracer Rounds
Level 20: Blue Tip - Stopping Power/Hollowpoint Rounds
Level 30: Blue Green Tip - Stopping Power/Hollowpoint/Tracer Rounds
Level 40: Black Tip - Armour Piercing Rounds
Level 50: Black Green Tip - Armour Piercing/Tracer
Level 60: Red Tip - Incendiary Rounds
Level 70: Red Green Tip - Incendiary/Tracer Rounds
Level 80: Black Red Tip - Armour Piercing/Incendiary Rounds
Level 90: Orange Tip - Explosive Round
Level 100: Black Orange Tip - Armour Piercing/Explosive Round
Level 110: Violet Tip - Experimental Round
Level 120: Black Red Green Tip - Armour Piercing/Incendiary/Tracer Rounds
Level 130: Black Orange Green Tip - Armour Piercing/Explosive/Tracer Rounds
Level 140: Black Orange Red Green Tip - Armour Piercing/Explosive/Incendiary/Tracer Rounds
Level 150: Black Orange Red Violet Green Tip - Armour Piercing/Explosive/Incendiary/Experimental Tracer Rounds
Subject to change in the future! NOT FINAL!
Thank you for Reading!
Get Till you Last
Till you Last
Corridor Style Zombie Shooter Game
Status | In development |
Author | Piotr-Kun |
Genre | Shooter, Action, Survival |
Tags | 2D, Indie, Physics, Shoot 'Em Up, Side Scroller, Singleplayer, Sprites |
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